Excel 2007 Data Analysis For Dummies

Shows ordinary users how to tap the rich data analysis functionality of Excel, make sense of their organization's critical financial and statistical information, and put together compelling data presentationsNow revised with over 30 percent new content to cover the enhancements in Excel 2007, including the completely redesigned user interface, augmented charting and PivotTable capabilities, improved security, and better data exchange through XMLProvides thorough coverage of Excel features that are critical to data analysis-working with external databases, creating PivotTables and PivotCharts, using Excel statistical and financial functions, sharing data, harnessing the Solver, taking advantage of the Small Business Finance Manager, and more

Introduction to 3D Game Programming with DirectX 11

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.Brief Table of Contents:1 Part I — Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II — Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Hardware Tessellation Shaders. The Compute Shader. Part III — Direct3D Topics. Ambient Occlusion. Cube Mapping. Normal Mapping. Shadow Mapping. Cascaded Shadow Maps. Meshes. Quaternions. Character Animation. Picking. Volume Rendering. Terrain Rendering. Atmospheric Scattering and Cloud Rendering. Particle Systems and Stream Output. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry

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